Don’t forget that will only build one half of a car, then we will mirror and attach the other part:Īfter that will have to create additional splines to create surfaces of 3 or 4 splines. We can correct ourselves, looking in Perspective. After that, here comes the difficult part of aligning them after the other blueprints (top, face). Will trace from the right(or left) view the important lines of the car. We will make a network of splines after the contours of the car. Is very important to align the 3 boxes in the scene that the top blueprint aligns properly with the front and the right just like in the image: After that you will create 3 boxes(with the same dimension as the blueprints)and place the blueprints on them. The rest is my imagination :) After you found the blueprints, make sure they are in different colors from the max colors (I modified my blueprints in Photoshop because they were black and white). I want to say, although I had used the Laguna blueprints, I didn’t intend to make a Laguna car, I only used them only for primary mesh. Useful are images from perspective (real pictures). The blueprints have to represent the car from the front, left or right, from top and eventually from behind. I chose the blueprints of a Renault Laguna. The first thing is to find some blueprints representing a car. The tutorial is entirely conceived in 3D Studio Max 3.0 but is compatible with newer versions. This tutorial is not recommended to beginners, although they will learn some useful tricks from here. This tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth.
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