In the back room there will be a demon killer, which by default hides in the shadows and will strike stealthily. Then go up to the second and kill each enemy. Everything is quite simple here: destroy all the enemies on the first floor by searching every room. You will have a talk with Horgus, who asks to clear the estate. You need to go to it and get out through one of the western exits. The Guerme Mansion is down from the market square. He will pay 1,000 gold or 2,000 if you pass the diplomatic check. Exit to the tavern and talk to Horgus Gwerm. The quest will begin after you help Irabet fight off the attack on the city and wake up in the "Heart of the Defender". A stranger (another one) will appear, who will promise to accept you into your “club” if you continue in the same spirit. If you convinced Caleb of the Black Wing Library to go to the Gray Garrison and mine the local library, now everyone in it will explode. Go through the center door that leads to the library. And you need to get into it, but a key is required. In the other there will be a hole, and behind it is a chest with magic essence (you need a software to restore the split gold buckle from the Storyteller). A stranger will appear in one of the rooms on the right. There are two rooms on the left and right. After going up to the second floor (make sure to go up to where you have not already been), inspect the side rooms. I used the second one (there will be a wall at the top, but there is a lever on the right that must be pulled), and it was located behind a bookcase inside a small room where the demon taught people alchemy from the human body. When you're ready, go up the stairs to the left of the map or the stairs in the upper right corner to the second floor. He will be sitting in a chair to the left of the innkeeper. You will automatically return to the tavern. Talk to the Storyteller again, say that you will take him, and confirm the action. You will advance on the quest "Common Cause". Do not forget to chat with other characters - these are the Knights of the Flame Lance, and they will agree to help the Heart of the Protector. Talk to the Storyteller and agree to escort the blind elf to the Protector's Heart. In this case, they will leave the location. Say that there is one place left and they will start fighting with each other. If you can't pass the athletics test, you will have to act chaotically and pretend to be a servant of Baphomet. Pass the athletics test, but if you fail, the Storyteller and the other hostages will burn to death. Inside, immediately save and talk to Caleb. You will need to go past the market square below the Heart of the Protector. Also, besides the innkeeper, one more character inside the tavern has his own goods (scrolls). You can buy mercenaries from him - 500 gold for each. Go unto the Sharmat Dagoth Ur as a friend.ĪE HERMA MORA ALTADOON PADHOME LKHAN AE AI.In the same tavern, next to the Irabeth table is Haylor. Thus did he present himself as such to the demon Anui-El and the Eight Givers: as a friend. Soon it seemed that Lorkhan had a dominion of his own, with slaves and everlasting imperfections, and he seemed, for all the world, like an Aedra. So while they ruled their false dominions, Lorkhan filled the void with a myriad of new ideas. They were also unwilling to go back to the nothing of before. While each rebel was, by their nature, immeasurable, they were, through jealously and vanity, also separate from each other. So Sithis begat Lorkhan and sent him to destroy the universe. Thus are the Aedra the false gods, that is, illusion. They enslaved everything that Sithis had made and created realms of everlasting imperfection. This was the demon Anui-El, who made friends, and they called themselves the Aedra. One idea, however, became jealous and did not want to die like the stasis, he wanted to last. These ideas ebbed and flowed and faded away and this is how it should have been. Sithis sundered the nothing and mutated the parts, fashioning from them a myriad of possibilities. Indeed, from the Sermons, 'stasis asks merely for itself, which is nothing.' Before him was nothing, but the foolish Altmer have names for and revere this nothing.
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